"Hack the hacker": the first virtual-classroom escape game!
12/02/2019

A time-constrained assignment
A virtual escape game brings out the trainees' self-reliance, creative thinking and team-working skills. Together they have to solve a series of puzzles or riddles that will help them accomplish (or not) their assignment.They are then left to their own devices, under the benevolent eye of the Riddler, who guides and assists them in their progress. As in any escape game, the participants decide how they want to go about the task. Their assignment revealed, they go through successive phases of exploration, searching for clues, puzzles to solve, and little by little fulfil the main assignment.This self-reliance is what makes the experience such a powerful learning tool. But will it occur to the group to get organised?
Debriefing to drive home the lessons learnt
This first virtual escape game was designed as a three-step learning capsule:- An introductory phase to present the programme and check that everyone has the necessary technical grounding;
- The actual game;
- The debriefing session, guided by the trainer who monitored the participants throughout the game, to consolidate what they have learnt.
A learning structure applicable to other subjects
This innovative project, co-created with a lot of enjoyment and enthusiasm by the Cegos and Live Session teams, is a resounding success! The initial participants described the game phase as totally immersive and a very positive experience.What's more, the way this escape game on Project management is designed makes it easy to adapt to other themes and address other training goals, such as:- Acquiring the keys to effective teamwork;
- Learning the corporate value system during a newcomer induction programme;
- Holding a kick-off/team-building meeting with an off-site team;
- Get your team members interested in virtual classroom learning;
- Kick off a transformation project without gathering the teams at the same location.